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Forest Totem
I created this piece to practice my hand-painting skills. I stumbled upon an awesome concept by Ed Laag on Twitter and decided to give it a try. It was super fun to do! I started by sculpting in ZBrush to block out the main shape and used baked maps to get some information on my albedo. I want to thank Lionel Cregut, who supervised this project, and Matthieu Laude for the great feedback. After importing the low poly model with a rough texture into Unreal Engine, I decided to give the project a "Legend of Zelda" vibe. This led me to create shader animations and use the Niagara system for the fairies. Initially, there was a crystal, but I replaced it with a great concept that Olympia Del Medico made for me.