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Fantasy Dagger
This prop was a two-part exercise done at Artside. For the first part, the goal was to make a clean highpoly in Blender, with a clean topology and dynamic shapes. Then we learned how to create a clean retopology for it.
Then, for the second part we had to texture it in Unlit
The base mesh and bake maps were provided by our teacher Jules Caron. So I learned how to handpaint in unlit in Substance Painter.
Concept by Baldi Konjin
It was something very interesting, and it pushed me to handpaint more.
Render done in Marmoset and compositing in Photoshop.
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