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Big Handpaint Ham
I have made this big piece of ham based on the fabulous concept of Geraud Soulie. He made a small series of artworks based on Viking mythology, but in cartoon style. It's just fantastic.
So, in order to train my painting skills, I decided to make this big piece of meat using 3DCoat. I wanted to see how efficient I could work on a full hand painted asset.
I decided to redo the asset with custom shaders and animations to give it a bit more life once it was integrated into the engine. To animate the smoke, I simply created a flipbook directly in Photoshop and added a smoother opacity transition directly in the shader. I also added a slightly glowing emissive to make it feel more "hot". For the same purpose, I also added some heat distortion for the same purpose.